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                Posted on 29-11-2002 
                Murder 
                  For Christmas 
                  By Bob Herbert, NYT, 28 Nov02 
                   
                  Forward Command Post is one of the weirder toys being marketed 
                  for kids 
                  this holiday season. It's essentially a bombed-out doll house, 
                  complete 
                  with smashed furniture, broken railings and bullet holes in 
                  the walls. This 
                  twisted variation on a traditional childhood theme is manufactured 
                  by a 
                  company called Ever Sparkle Industrial Toys and is sold by mainstream 
                  retailers, including Toys "R" Us and J. C. Penney. It's being 
                  recommended 
                  for children 5 years old and up. 
                   
                  Forward Command Post is at the top of this year's "Dirty Dozen" 
                  list, an 
                  annual compilation of "toys to avoid" that is put out by the 
                  Lion & Lamb 
                  Project, a group in Bethesda, Md., that opposes the marketing 
                  of violent 
                  toys to children. The group noted that the Forward Command Post 
                  playhouse 
                  "comes with dozens of 'accessories,' including a machine gun, 
                  rocket 
                  launcher, magazine belt and explosives." 
                   
                  For 5-year-olds. 
                   
                  Also on the list is a video game called "Burnout 2: Point of 
                  Impact." This 
                  is an auto racing game — rated appropriate for 6-year-olds — 
                  that features 
                  spectacularly gruesome crashes. An ad showed a man's head smashing 
                  through 
                  a windshield. "The last thing to go through your mind," the 
                  ad says, "will 
                  be your [behind]." 
                   
                  Someone needs to get a grip here, and I don't mean the kids 
                  with their 
                  hands on the joysticks. Any adult who thinks this stuff is appropriate 
                  for 
                  a 5- or 6-year-old is a lunatic. 
                   
                  In terms of their approach to the world, a 5-year-old playing 
                  with a 
                  traditional doll house and a 5-year-old playing with the ruins 
                  of the 
                  Forward Command Post are at two fundamentally different starting 
                  places. 
                   
                  The biggest-selling video game over the last couple of years 
                  has been a 
                  PlayStation 2 game called Grand Theft Auto III. It actually 
                  carries a 
                  voluntary "M" rating, which means it's not recommended for kids 
                  under 17. 
                  But teens have no problem buying "M"-rated games, and they love 
                  the various 
                  incarnations of Grand Theft Auto. This is a game in which all 
                  boundaries of 
                  civilized behavior have vanished. You get to shoot whomever 
                  you want, 
                  including cops. You get to beat women to death with baseball 
                  bats. You get 
                  to have sex with prostitutes and then kill them. (And get your 
                  money back.) 
                  The game is a phenomenal seller. At close to $50 each, millions 
                  of copies 
                  are sold annually. The latest version, Grand Theft Auto: Vice 
                  City, is 
                  expected to be one of the biggest sellers this Christmas. 
                   
                  I don't for a moment think these games should be banned. But 
                  I do think 
                  that millions of American adults have lost all sense of what 
                  are 
                  appropriate forms of play for children and teenagers. And the 
                  country as a 
                  whole behaves as though there is no real-world price to pay 
                  for a culture 
                  that has so thoroughly desensitized us to violence that it takes 
                  a terror 
                  attack or a series of suburban sniper killings to really get 
                  our attention. 
                   
                  Rockstar Games, which created the Grand Theft Auto series, has 
                  come out 
                  with another extraordinarily violent game called State of Emergency. 
                  It's 
                  got rioting in the streets, looting, individual acts of extreme 
                  sadism and, 
                  of course, endless gory murders. The player gets to be part 
                  of it all, 
                  killing and maiming at will. One online enthusiast said, "You 
                  could run 
                  down the escalator, then wait at the bottom . . . and watch 
                  as you blast 
                  some guy or gal's head off, watch them stagger about a bit before 
                  they 
                  collapse, then pick up their severed head and beat them up with 
                  it some 
                  more." A reviewer on Amazon.com called the game "an enjoyable 
                  cacophony of 
                  senseless violence." State of Emergency will no doubt be a hot 
                  gift item 
                  for youngsters this year. 
                   
                  Reading about State of Emergency reminded me of the riots in 
                  Los Angeles 10 
                  years ago, an explosion of violence and inhumanity that did 
                  not strike me 
                  at the time as the raw material for fun and games. It still 
                  doesn't. Even 
                  now the murderous violence in parts of Los Angeles is so intense 
                  that 
                  decent residents often feel imprisoned in their homes. Killers 
                  have been 
                  running amok in the streets. The murder rate is rising. It's 
                  not a video 
                  game. And it's not fun. 
                   
                  The building blocks of violent behavior are dehumanization and 
                  desensitization. The lessons begin at a very early age. 
                   
                 
                 
                  
                  
                   
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